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 OFFICIAL Tomb Raider Origins

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Join date : 2011-09-02

PostSubject: OFFICIAL Tomb Raider Origins    Sat Sep 03, 2011 11:47 am




Game Info

Developer : Crystal Dynamics

Publisher : Eidos - SquareEnix

Platforms : PlayStation 3 / Xbox 360 / PC

Game Mode : Single Player Only

Release Date : Fall 2011 / Early 2012


1. Lara is 21 in this game

2. It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.

3. They're doing performance capturing with this game

4. There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.

5. Crystal Dynamics won't talk specifics on weapons but concept art shows a bow, shotgun and pistol.

6. The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.

7. "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."

8. "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.

9. There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.

10. You'll need to gather food and water in order to survive

11. There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.



Unofficial BoxArt



Story

When a sudden storm destroys her research vessel, a young and inexperienced Lara Croft finds herself stranded on a mysterious and remote island hidden off the shores of Japan. Despite several signs of various inhabitants the island is oddly deserted, and an uneasy feeling settles in as strange sounds emerge from the shadows.

With only her determination, inner strength, and resourcefulness to help her, Lara must overcome the challenges of a harsh and unforgiving journey that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs from the island's past.

As she struggles to prevail through brutal combat encounters and treacherous exploration, Lara will be pushed to her limits and forced to adapt to her situation in order to survive and escape from the lethal predators that stalk her every move.



Game Features

1.Hunt or Be Hunted - Evade,outsmart,trick and kill the mysterious enemies that hunt you as prey.

2.Survival Action - Brutally attack and defend yourself as you fight to survive through visceral 1-on-1 melee comabt.

3.Strategic Weapons - Gain an advantage in combat by finding an array of different melee and ranged weapons including a variety of guns, and the hunter's ultimate weapon, the bow.

4.Creative Survival - React and adapt to the island by using only that which you can salvage from the environment like climing axes,rope,and machetes that can be used to unlock new traversal and combat game play options.

5.Free Movement - Scramble up a vertical cliff wall,sprint and leap across a huge chasm,steer mid-air to land a misdirected jump: there is no 1 right way to traverse,survive and explore the harsh environment of the island.

6.One Cohesive World - The diverse multi-region island is an open playground alive with creatures,weather, and natural events.

7.Origin Stroy - The New TombRaider concept reboots the franchise by exploring LaraCroft's transformation into a hardened adventurer as you unravel the story behind the island's mysterious past.



Videos

[embedmov]714562[/embedmov]


Screenshots










New Info

Quote :
Plotline

A very young Lara Croft "finds herself struggling to carve an identity of her own from under her parents' influential shadow." She refuses to go to Cambridge and decides to go to a lesser-known university instead. When the storyline starts, Lara's 21 and "fresh from academy", aboard of a vessel with a crew, she's determined to change history with a big discovery. Before they reach the island, the expedition is derailed by a massive storm, "leaving an unprepared Croft lost in the sea" and soon fighting for her life in a hostile island.

Why reboot the saga?

Lara Croft has been one of the strongest characters in the videogame industry for quite a time. Eventually her games have been loosing steam, though. Crystal Dynamics admits in this GI issue that not even the last games could save Lara from becoming an empty idea. The team at the studio had to do something and the reboot became an act of necessity. Franchise director Timothy Longo Jr. got it right when he basically says that Lara has to "evolve with the times". Lara needed to be more human and therefore younger and vulnerable, "someone the player will relate to" in a survival and challenging context. Crystal Dynamics claims to have left the "sex symbol" behind. Lara has been completely rebuilt.

The new Lara: What doesn't kill her, will make her stronger

The older and mature Lara was, in a manner of speaking, mostly invincible. But the new one "bleeds, trembles, cries and ultimately pushes forward". She also has a new face. Crystal Dynamic has tried to keep a balance between brains, brawn and beauty, but always working really hard on the character and considering the surface secondary this time. "We wanted to [...] ground her as much as we could", says senior art director Brian Horton. And you will see that on her clothing, much more practical now (Lara's exaggerated physique and tight wardrobe were key selling points back in the day). Lara's new sex appeal will be her "toughness through adverse conditions".

First scenes with Lara in 'Tomb Raider'

The GI issue describes one of the first scenes of the game. Lara wakes up and finds herself imprisoned inside a canvas sack, suspended upside down. Lara has no tools or weapons. She eyes a sea of candles only to find out soon that she will have to get burned to, at least, be able to hit the ground. The player will deal with the anxiety of a hurt Lara struggling to find her way out of her desperate situation. "Lara is focused on survival. Professional curiosity will have to wait". She must navigate through corridors and run away from mysterious pursuers.

The new mechanics

"The main philosophy of Tomb Raider is to take the key action adventure pillars that all gamers in the genre are held up to, and to put them through our filter of survival and action", explains lead designer Daniel Neuburger. "Survival being thematic and having some gameplay implications, and action being the overall pacing and tone". This can be translated to less traditional puzzle scenarios, more survival escapes, more cinematic camera, a dynamic world filled with usable objects and where exploration and discovery comes to life.

A new combat style

'Tomb Raider' will feature a free-aim system that will help make the game competitive among other games in the genre. The team at Crystal Dynamics also think is very important for the combat the fact that Lara is unfamiliar with violence. Combat will become "a function of survival, not a sport". We can also expect to find items to build weapons for Lara all over the island.

The island

The mysterious pursuers, who are actually natives, are not the only population on the island. There are also survivors of the crew Lara's was travelling with. In those camps, Lara will increase her abilities and use them as fast travel points. The island works in a similar way to an open world with scripted moments, where Lara will go out and explore and will revisit locations. Gathering food, water and other valuable resources will be essential for Lara as well.

In order to survive, a young Lara will have to unveil the secrets of the island in this single-player action-adventure story that intends to take a rebuilt Lara to the new era of videogaming.


New Mag Info

1. As stated by Scrat, the adventure will be divided into three major sections corresponding to the 3 phases of the evolution of Lara in his initiation: survival, rescue, escape.

2. The article stresses that the physics engine the game uses mainly the laws of gravity, centrifugal force... To allow Lara to reach his goals.

3. The cutscenes and the game fit perfectly and are linked together without snap.

4. The pain of Lara is accentuated by the effects of staging (close-ups, tighter camera angles, motion blur).

5. Lara's character changes during the game one young woman inexperienced and impressionable, it will evolve gradually towards a more mature and adventurous determined, which will be felt in its equipment (the section does not the possibility that the two appear 9mm) and its aftershocks.

6. The survival instinct that highlights the decorative elements that can help Lara can only be used when stationary.

7. The puzzles based on the laws of physics, there are often several ways to solve them, and above all, no panacea: it is sometimes necessary to try several times to make it work because the laws of physics are random, the while adding a part of "improvisation" on the part of the player who has to do with what he has to move forward. Finally, the article states that despite the aid, the puzzles are not that easy to solve in the heat of the moment.

8. Statues of Buddha appear several times in the game.. Their usefulness is unknown at this time.

9. Some elements of the set collapsing under the weight of Lara.



Hunting And Surviving Gameplay

In a interview to Crystal Dynamics from German Magazine "Gameplay", developers have shared some information regarding Tomb Raider's gameplay in terms of hunting and surviving, which kind of similar with MGS3: Snake eater where player also have to hunting food in order to survive.

- Medkits help you heal, but also have more drastic solutions like leeches, you'll need to eat and drink at certain times during the game to survive by hunting.

- Crystal Dynamics want to create a survival simulator.

- Injured Lara will have effect on the way of the game plays.

- Will have a fast travel option you can travel from camp to camp instantly with place that has been discovered.

- Auto-aim system has been replaced by a free-aim system.

- Lara will unlocks new skills/equipments and improve abilities during the game will help her reach places which can't be reach earlier.


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